Through experimenting with physical and digital mediums, I designed a cohesive visual language to provoke thought.
Featured on the Arts University Bournemouth website as part of ‘Environment and the curriculum’, view here.
BEHAVIOURAL CHANGE
INSTALLATION DESIGN
MOTION DESIGN
PROCESS
Being, Polluted was the result of my Final Major Project at university. As a self-initiated brief, I picked an issue important to me and one I thought could be explored through design, that being the issue of microplastic pollution. Specifically, I wanted to explore the issue of microplastics within the human body. I asked myself, how can this issue be visualised and how can I make people aware?
The final visual language of Being, Polluted was the result of experimentation with both digital and physical outputs. For my initial visual experiments, I used sand to mimic microscopic particles of plastic and digitally scanned this sand to create textures. I combined with a scanned image of my hand and manipulated this collage in Photoshop in an effort to visually depict microplastics in the human body.
I then used a dithered version of the hand image and screen printed this. This image of a body part, made up of small dots, really tied into what I was trying to convey about the human body being made of microplastics. And when screen printed, the imperfections of the dots linked well to how real microplastics would be imperfect.
This insight led to the decision that my final visual language should be influenced by user interaction in some way, as it created a more personal experience.
While I liked the result, it was too digital and clean compared to my previous analogue visuals.
Thinking on how I could add interaction, I began developing concepts for how this visual style could be applied to video in real time and the context for where this would be found. My final concept evolved into the idea of large digital displays placed in public areas which would reflect video input.